| Lvl | Skill | Description | Type |
| 1 | Magic Missile | Cost: 0 Arcane Power
Launch a missile of magic energy, causing 110% weapon damage as Arcane.
This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level. | Signature |
| 2 | Frost Nova | Cooldown: 12 seconds
An explosion of ice freezes nearby enemies for 3 seconds and deals 50% weapon damage as Cold. | Utility |
| 2 | Ice Armor | Cost: 25 Arcane Power
Surround yourself in a barrier of ice that and causes 10% weapon damage as Cold to melee attackers, chilling them for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time. | Utility |
| 3 | Arcane Orb | Cost: 35 Arcane Power
Hurl an orb of pure energy that explodes when it hits, dealing 225% weapon damage as Arcane to all enemies within 10 yards. | Offensive |
| 4 | Wave of Force | Cost: 25 Arcane Power
Cooldown: 15 seconds
Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 350% weapon damage as Physical. | Offensive |
| 5 | Shock Pulse | Cost: 0 Arcane Power
Release a pulse of 3 unpredictable charges of electricity that deal 80% weapon damage as Lightning to enemies they hit.
This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level. | Signature |
| 6 | Spectral Blade | Cost: 0 Arcane Power
Summon a spectral blade that strikes all enemies in your path 3 times, causing 30% weapon damage with each hit.
This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level. | Signature |
| 7 | Magic Weapon | Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 20% increased physical damage. Can only affect melee weapons. Lasts 120 seconds. | Utility |
| 8 | Disintegrate | Cost: 23 Arcane Power per second
Thrust a beam of pure energy forward, dealing 135% weapon damage per second as Arcane and disintegrating enemies it kills. | Offensive |
| 9 | Diamond Skin | Cooldown: 25 seconds
Transform your skin to diamond for 5 seconds, absorbing up to 3979 damage from incoming attacks. | Utility |
| 10 | Power Hungry | Gain 30 Arcane Power whenever you are healed by a health globe. | Passive |
| 10 | Temporal Flux | Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. | Passive |
| 11 | Energy Twister | Cost: 35 Arcane Power
Unleash a twister of pure energy that deals 23% weapon damage per second as Arcane to everything caught within it. | Offensive |
| 12 | Storm Armor | Cost: 25 Arcane Power
Bathe yourself in electrical energy, shocking ranged and melee attackers for 127% weapon damage as Lightning. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time. | Utility |
| 12 | Critical Mass | Your critical hits reduce the cooldown of your spells by 1 second. | Passive |
| 13 | Electrocute | Cost: 0 Arcane Power
Lightning arcs from your fingertips at double your normal attack speed, dealing 40% weapon damage as Lightning. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump.
This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level. | Signature |
| 13 | Glass Cannon | Increases all damage done by 20% but decreases armor and resistances by 10%. | Passive |
| 14 | Mirror Image | Cooldown: 25 seconds
Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. | Utility |
| 15 | Explosive Blast | Cost: 45 Arcane Power
Cooldown: 1 second
Gather an infusion of energy around you that explodes after 1.5 seconds, causing 165% weapon damage as Physical to any enemies within 12 yards. | Offensive |
| 15 | Prodigy | Every time you cast a Signature spell, you gain 5 Arcane Power.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute | Passive |
| 16 | Slow Time | Cooldown: 20 seconds
Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%. | Utility |
| 17 | Virtuoso | Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life. | Passive |
| 18 | Teleport | Cost: 15 Arcane Power
Cooldown: 16 seconds
Teleport through the ether to the selected location up to 35 yards away. | Utility |
| 19 | Hydra | Cost: 60 Arcane Power
Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 35% weapon damage as Fire per attack. | Offensive |
| 19 | Astral Presence | Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | Passive |
| 20 | Illusionist | Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset. | Passive |
| 21 | Ray of Frost | Cost: 29 Arcane Power per second
Project a beam of frozen ice that blasts 270% weapon damage per second as Cold to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds. | Offensive |
| 21 | Black Ice | Cold damage dealt to chilled and frozen targets is increased by 20%. | Passive |
| 21 | Conflagration | Dealing fire damage to enemies applies a burning effect, increasing all damage done to them by 15% for 3 seconds. | Passive |
| 22 | Energy Armor | Cost: 25 Arcane Power
Focus your energies, increasing your Defense by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time. | Utility |
| 23 | Arcane Torrent | Cost: 20 Arcane Power per second
Hurl a barrage of arcane projectiles that deal 200% weapon damage per second as Arcane to all enemies near the impact location. | Offensive |
| 21 | Paralysis | Lightning damage dealt to enemies has up to a 5% chance to stun the target for 2 seconds. | Passive |
| 23 | Galvanizing Ward | Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 239 Life per second.
The following skills are improved:
Energy Armor
Ice Armor
Storm Armor | Passive |
| 24 | Familiar | Cost: 20 Arcane Power
Summon a companion that will attack your targets for 15% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds. | Utility |
| 25 | Blur | Decreases melee damage taken by 20%. | Passive |
| 26 | Blizzard | Cost: 45 Arcane Power
Call down shards of ice to pelt an area dealing 65% weapon damage per second as Cold for 3 seconds. | Offensive |
| 26 | Evocation | Reduces all cooldowns by 20%. | Passive |
| 27 | Meteor | Cost: 60 Arcane Power
Summon an immense meteor that plummets from the sky causing 305% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 50% weapon damage as Fire over 3 seconds. | Offensive |
| 28 | Arcane Dynamo | When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight, your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 0.9 seconds.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute | Passive |
| 29 | Archon | Cost: 25 Arcane Power
Cooldown: 120 seconds
Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. | Utility |
| 30 | Unstable Anomaly | When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds. | Passive |
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