Demon Hunter Discipline Skills

Level Skill Description Type
1 Hungering Arrow Generate: 3 Hatred

Fire a magically imbued arrow that seeks out targets for 85% weapon damage and has a 35% chance to pierce through targets.
Hatred Generator
2 Impale Cost: 25 Hatred

Impale a target for 275% weapon damage.
Hatred Spender
3 Evasive Fire Generate: 4 Hatred
Cost: 4 Discipline if you backflip

Shoot for 115% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Hatred Generator
3 Caltrops Cost: 8 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slow the movement of enemies within 12 yards by 65%. This trap lasts 6 seconds.
Discipline
4 Bola Shot Generate: 3 Hatred

Shoot out an explosive bola that wraps itself around its target.  After 1 second, the bola explodes dealing 100% weapon damage as Fire to the target and an additional 75% weapon damage as Fire to all other targets within 7 yards.
Hatred Generator
5 Rapid Fire Cost: 20 Hatred initially, and an additional 10 Hatred while channeling

Rapidly fire at 6 times your normal attack speed dealing 38% weapon damage as Physical with every shot.
Hatred Spender
6 Vault Cost: 10 Discipline

Tumble acrobatically 35 yards.
Discipline
7 Chakram Cost: 10 Hatred

Fire a swirling Chakram that does 135% weapon damage as Physical to enemies along its path.
Hatred Spender
8 Entangling Shot Generate: 4 Hatred

Release a sticky adhesive that deals 100% weapon damage and entangles up to 2 enemies, slowing their movement by 70% for 2 seconds.
Hatred Generator
9 Elemental Arrow Cost: 10 Hatred

Shoot an elemental charged arrow that deals 145% weapon damage as Fire to all targets it passes through.
Hatred Spender
10 Tactical Advantage Whenever you use Vault, Smoke Screen or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. Passive
10 Thrill of the Hunt Every 10 seconds, your next bow attack will immobilize your target for 3 seconds. Passive
11 Grenades Generate: 3 Hatred

Throw out three grenades that explode for 85% weapon damage as Fire each.
Hatred Generator
12 Shadow Power Cost: 20 Discipline

Draw in the power of the shadows, increasing attack speed by 30% for 8 seconds.
Discipline
12 Vengeance Your maximum Hatred is increased by 50. In addition, gain 10 Hatred and 1 Discipline whenever you are healed by a health globe. Passive
13 Steady Aim As long as there are no enemies within 10 yards, all damage is increased by 10%. Passive
14 Fan of Knives Cost: 20 Hatred
Cooldown: 10 seconds

Throw knives out in a spiral around you, doing 450% weapon damage to all enemies within 10 yards of you.  Your knives will also slow the movement of enemies by 65% for 4 seconds.
Hatred Spender
15 Companion Cost: 10 Discipline

Summon a raven companion. Your raven companion will periodically peck at enemies for 30% of your weapon damage as Physical.
Discipline
15 Cull the Weak Damage against slowed enemies increased by 20%. Passive
16 Spike Trap Generate: 5 Hatred

Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 100% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.
Hatred Generator
16 Night Stalker Critical hits have a chance to restore 1 discipline.

Discipline is used to fuel many of your tactical and defensive skills.
Passive
17 Multishot Cost: 15 Hatred

Fire a massive volley of arrows dealing 140% weapon damage to all enemies in the area.
Hatred Spender
17 Fundamentals Increases the damage of your Basic Attack by 100%. Your Basic Attack restores 4 Hatred. Passive
18 Smoke Screen Cost: 15 Discipline

Vanish behind a wall of smoke, becoming momentarily invisible for 2 seconds.
Discipline
18 Brooding As long as you have not taken damage in the last 5 seconds you gain 2% of your maximum Life per second. Passive
19 Strafe Cost: 14 Hatred while channeling

Shoot at 4 times your normal attack speed at random nearby enemies while moving at 65% of normal movement speed. Every shot deals 35% weapon damage.
Hatred Spender
19 Hot Pursuit Whenever you are at full Hatred, movement speed is increased by 10%. Passive
20 Archery Gain a bonus based on the weapon type of your main hand weapon:
Bow: 10% increased damage
Crossbows: 100% critical hit damage
Hand Crossbows: 5% chance to critical hit
Passive
21 Sentry Cost: 10 Discipline

Drop a turret on the ground. The turret begins firing at nearby enemies for 40% weapon damage. Lasts 20 seconds.
Discipline
21 Numbing Traps Enemies hit by Fan of Knives, Spike Trap and Caltrops have their damage reduced by 30% for 3 seconds. Passive
22 Perfectionist Reduces the Discipline cost of all skills by 20%.

Discipline is used to fuel many of your tactical and defensive skills.
Passive
23 Marked for Death Cost: 6 Discipline

Marks an enemy. The marked enemy will take 20% additional damage for the next 30 seconds.
Discipline
24 Custom Engineering The duration of your Caltrops, Marked for Death, Spike Trap and Sentry abilities are increased by 100%. Passive
25 Preparation Cooldown: 120 seconds

Instantly restore all Discipline.
Discipline


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