Wizard Signature Skills

Signature spells are free to cast.


Lvl Skill Description Type
1 Magic Missile Cost: 0 Arcane Power

Launch a missile of magic energy, causing 110% weapon damage as Arcane.

This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level.
Signature
2 Frost Nova Cooldown: 12 seconds

An explosion of ice freezes nearby enemies for 3 seconds and deals 65% weapon damage as Cold.
Utility
2 Ice Armor Cost: 25 Arcane Power

Surround yourself in a barrier of ice that increases armor by 50% and causes 10% weapon damage as Cold to melee attackers, chilling them for 2 seconds. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.
Utility
3 Arcane Orb Cost: 35 Arcane Power

Hurl an orb of pure energy that explodes when it hits, dealing 225% weapon damage as Arcane to all enemies within 10 yards.
Offensive
4 Wave of Force Cost: 25 Arcane Power
Cooldown: 15 seconds

Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 205% weapon damage as Physical.
Offensive
5 Shock Pulse Cost: 0 Arcane Power

Release a pulse of 3 unpredictable charges of electricity that deal 80% weapon damage as Lightning to enemies they hit.

This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level.
Signature
6 Spectral Blade Cost: 0 Arcane Power

Summon a spectral blade that strikes all enemies in your path 3 times, causing 30% weapon damage with each hit.

This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level.
Signature
7 Magic Weapon Cost: 25 Arcane Power

Imbue your weapon with magical energy, granting it 20% increased physical damage. Can only affect melee weapons. Lasts 120 seconds.
Utility
8 Disintegrate Cost: 23 Arcane Power per second

Thrust a beam of pure energy forward, dealing 135% weapon damage per second as Arcane and disintegrating enemies it kills.
Offensive
9 Diamond Skin Cooldown: 25 seconds

Transform your skin to diamond for 5 seconds, absorbing up to 3979 damage from incoming attacks.
Utility
10 Power Hungry Gain 30 Arcane Power whenever you are healed by a health globe. Passive
10 Temporal Flux Whenever you deal Arcane damage, enemies are slowed by 24% for 2 seconds. Passive
11 Energy Twister Cost: 35 Arcane Power

Unleash a twister of pure energy that deals 23% weapon damage per second as Arcane to everything caught within it.
Offensive
12 Storm Armor Cost: 25 Arcane Power

Bathe yourself in electrical energy, shocking ranged and melee attackers for 127% weapon damage as Lightning. Lasts 120 seconds.

This is an Armor spell. Only one Armor spell can be active at a time.
Utility
12 Critical Mass Your critical hits reduce the cooldown of your spells by 1 second. Passive
13 Electrocute Cost: 0 Arcane Power

Lightning arcs from your fingertips at double your normal attack speed, dealing 40% weapon damage as Lightning.  The lightning can jump, hitting up to 2 enemies.  Damage is reduced by 30% for each jump.

This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level.
Signature
 


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