Diablo 3 Wizard
The Diablo 3 Wizard Skills include Signature Skills, Offensive Skills and Utility Skills. With the ability to wield orbs, wands and Wizard hats, the Wizard can deal out large amounts of ranged damage with powerful elemental spells.
Skill Resource: Arcane Power
The Wizard's attacks are fueled by an energy known as Arcane Power. Arcane Power allows the Wizard to unleash powerful attacks. There are ways to get more Arcane Power, reduce Arcane Power Costs and increase Arcane Power regeneration.
Class Type: Ranged, DPS
The Wizard specializes in ranged spells and AoE damage. Though the Wizard cannot take much damage, it can deal large amounts of damage to enemies and is very effective against large groups.The Wizard has Arcane Spells, Cold Spells, Fire Spells, Lightning Spells and even some Poison Spells at his or her disposal. As you reach Hard and Inferno Difficulties, there will be many monsters that are immune to different types of damage. It will important to utilize all types of Spells in order to defeat these Elite Monsters and Bosses.
Diablo 3 Wizard Skills
The following is a list of all Diablo 3 Wizard Skills. Click on each Skill to see more information on that particular Skill as well as each of the five different Runestone Effects. You can also click on the Type of Skill to organize the Skills by Signature, Utility, Offensive or Passive. Learn more about the Wizard Here.| Lvl | Skill | Description | Type |
| 1 | Magic Missile | Cost: 0 Arcane Power Launch a missile of magic energy, causing 110% weapon damage as Arcane. This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level. | Signature |
| 2 | Frost Nova | Cooldown: 12 seconds An explosion of ice freezes nearby enemies for 3 seconds and deals 50% weapon damage as Cold. | Utility |
| 2 | Ice Armor | Cost: 25 Arcane Power Surround yourself in a barrier of ice that causes 10% weapon damage as Cold to melee attackers, chilling them for 2 seconds. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. | Utility |
| 3 | Arcane Orb | Cost: 35 Arcane Power Hurl an orb of pure energy that explodes when it hits, dealing 225% weapon damage as Arcane to all enemies within 10 yards. | Offensive |
| 4 | Wave of Force | Cost: 25 Arcane Power Cooldown: 15 seconds Explode a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 50% and deals 350% weapon damage as Physical. | Offensive |
| 5 | Shock Pulse | Cost: 0 Arcane Power Release a pulse of 3 unpredictable charges of electricity that deal 80% weapon damage as Lightning to enemies they hit. This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level. | Signature |
| 6 | Spectral Blade | Cost: 0 Arcane Power Summon a spectral blade that strikes all enemies in your path 3 times, causing 30% weapon damage with each hit. This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level. | Signature |
| 7 | Magic Weapon | Cost: 25 Arcane Power Imbue your weapon with magical energy, granting it 20% increased physical damage. Can only affect melee weapons. Lasts 120 seconds. | Utility |
| 8 | Disintegrate | Cost: 23 Arcane Power per second Thrust a beam of pure energy forward, dealing 135% weapon damage per second as Arcane and disintegrating enemies it kills. | Offensive |
| 9 | Diamond Skin | Cooldown: 25 seconds Transform your skin to diamond for 5 seconds, absorbing up to 3979 damage from incoming attacks. | Utility |
| 10 | Power Hungry | Gain 30 Arcane Power whenever you are healed by a health globe. | Passive |
| 10 | Temporal Flux | Whenever you deal Arcane damage, enemies are slowed by 30% for 2 seconds. | Passive |
| 11 | Energy Twister | Cost: 35 Arcane Power Unleash a twister of pure energy that deals 23% weapon damage per second as Arcane to everything caught within it. | Offensive |
| 12 | Storm Armor | Cost: 25 Arcane Power Bathe yourself in electrical energy, shocking ranged and melee attackers for 127% weapon damage as Lightning. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. | Utility |
| 12 | Critical Mass | Your critical hits reduce the cooldown of your spells by 1 second. | Passive |
| 13 | Electrocute | Cost: 0 Arcane Power Lightning arcs from your fingertips at double your normal attack speed, dealing 40% weapon damage as Lightning. The lightning can jump, hitting up to 2 enemies. Damage is reduced by 30% for each jump. This is a Signature spell. Signature spells cost less Arcane Power every time you gain a level. | Signature |
| 13 | Glass Cannon | Increases all damage done by 20% but decreases armor and resistances by 10%. | Passive |
| 14 | Mirror Image | Cooldown: 25 seconds Summon 2 illusionary duplicates of yourself that last for 15 seconds and have 25% of your Life. The images may cast some of the same spells as you, but those spells deal no damage. | Utility |
| 15 | Explosive Blast | Cost: 45 Arcane Power Cooldown: 1 second Gather an infusion of energy around you that explodes after 1.5 seconds, causing 165% weapon damage as Physical to any enemies within 12 yards. | Offensive |
| 15 | Prodigy | Every time you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute | Passive |
| 16 | Slow Time | Cooldown: 20 seconds Invoke a bubble of warped time and space for 10 seconds, slowing the movement and attack speed of enemies by 35%. This bubble also slows the movement of enemy projectiles by 90%. | Utility |
| 17 | Virtuoso | Increases the damage of your basic wand attack by 100%. Successful attacks with a wand generate 15 Arcane Power and heal you for 1% of your maximum Life. | Passive |
| 18 | Teleport | Cost: 15 Arcane Power Cooldown: 16 seconds Teleport through the ether to the selected location up to 35 yards away. | Utility |
| 19 | Hydra | Cost: 60 Arcane Power Summon a multi-headed Hydra for 9 seconds that attacks enemies with bolts of fire dealing 35% weapon damage as Fire per attack. | Offensive |
| 19 | Astral Presence | Increases your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. | Passive |
| 20 | Illusionist | Whenever you suffer more than 15% of your Life in a single hit the cooldown on your Mirror Image and Teleport abilities is automatically reset. | Passive |
| 21 | Ray of Frost | Cost: 29 Arcane Power per second Project a beam of frozen ice that blasts 270% weapon damage per second as Cold to the first enemy it hits, slowing the target's movement by 40% and attack speed by 30% for 5 seconds. | Offensive |
| 21 | Conflagration | Dealing fire damage to enemies applies a burning effect, increasing all damage done to them by 15% for 3 seconds. | Passive |
| 22 | Energy Armor | Cost: 25 Arcane Power Focus your energies, increasing your Armor by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. This is an Armor spell. Only one Armor spell can be active at a time. | Utility |
| 23 | Arcane Torrent | Cost: 20 Arcane Power per second Hurl a barrage of arcane projectiles that deal 200% weapon damage per second as Arcane to all enemies near the impact location. | Offensive |
| 23 | Galvanizing Ward | Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 239 Life per second. The following skills are improved: Energy Armor Ice Armor Storm Armor | Passive |
| 24 | Familiar | Cost: 20 Arcane Power Summon a companion that will attack your targets for 15% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Pet lasts 60 seconds. | Utility |
| 25 | Blur | Decreases melee damage taken by 20%. | Passive |
| 26 | Blizzard | Cost: 45 Arcane Power Call down shards of ice to pelt an area dealing 65% weapon damage per second as Cold for 3 seconds. | Offensive |
| 26 | Evocation | Reduces all cooldowns by 20%. | Passive |
| 27 | Meteor | Cost: 60 Arcane Power Summon an immense meteor that plummets from the sky causing 305% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 50% weapon damage as Fire over 3 seconds. | Offensive |
| 28 | Arcane Dynamo | When you deal damage with a Signature spell you gain a Flash of Insight. After 8 Flashes of Insight, your next non-Signature spell deals 50% additional damage. You cannot gain a Flash of Insight more than once every 0.9 seconds. The following skills are Signature spells: Magic Missile Shock Pulse Spectral Blade Electrocute | Passive |
| 29 | Archon | Cost: 25 Arcane Power Cooldown: 120 seconds Transform into a being of pure arcane energy for 15 seconds. While in Archon form your normal abilities are replaced by powerful Archon abilities, and your armor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. | Utility |
| 30 | Unstable Anomaly | When reduced below 20% Life, release a shockwave that knocks all enemies back. This effect cannot occur more than once every 60 seconds. | Passive |

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